

You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival Equipment Tools: Choose two from smith’s tools, woodcarvers tools, leatherworkers tools or masons tools Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Frost Knight level after 1st Hit Points at 1st Level: 12 + Constitution modifier Second, choose the Haunted one, or Outlander background.Īs a Frost Knight you gain the following class features. First, Constitution should be your highest ability score, followed by Strength. You can make a Frost Knight quickly by following these suggestions. Remember most frost knights have extremely cold body temperatures. Maybe for vengence, or to protect the ones you love. Where did you learn your powers? Were they given to you? Are they a curse? An accident? Maybe nature blessed you with them? Frost Knights are usually lawful alignment, having steadfast beliefs in the law of the one who granted them their power. “The cold comforts those who have lost it all.” These ones learn with the passing of time the importance of life and of protecting the life at all costs, and becoming immortal sentinels of the frozen wastes. Others use the power they have to protect others. They are called Wraiths, and usually use the endless life they are giving to fulfill their selfish desires. Some turn this solitude into cruelty, detaching themselves from other living beings and killing without remorse or care. Blessed or cursed by a frost magic that reduces their aging process to a crawl, they are forever chained to a solitary life. They call her the Ice Wraith and she will destroy those who made her the monster she is.įrost Knights are relentless warriors that wander the frost regions of the world, bringing either protection or ruin in the places they pass. A woman walks out of a bandit camp, the ice of the north bloodied with those who wronged her.
